MOVEBOUND
The Goal
Something called Harlo is down there with you. Every few levels a card announces a new rule about what he can do — and the old rules never go away. Touch him and the level starts over. The deeper you go, the more the rules stack, the darker it gets, and the more the dungeon itself stops playing fair. There are 1000 levels. Nobody has seen the bottom.
Controls
| WASD / arrows | Move (walking is quiet) |
| SHIFT | Run — fast but loud |
| E | Interact: pick up coal, feed the furnace, eat, unlock, use the exit |
| SPACE | Throw a rock — lure Harlo away, or stun him with a direct hit |
| CTRL | Crouch — silent and slow (unlocks as you progress) |
| TAB | Hold to review the active rules |
| ESC / P | Pause |
| M / F | Mute · reduce flashing |
| R | Hold after death for an instant retry |
The Rules (a taste)
- HARLO CAN MOVE — it begins.
- HARLO CAN HEAR — running and throwing draw him in.
- HARLO CAN SMELL — you leave a trail. Cross it to confuse him.
- HARLO CAN SEE — stay out of the light, break his line of sight.
- HARLO CAN HUNT IN THE DARK — tonight, the light is your shield.
- YOU CAN FREEZE — stand still too long and the cold takes you.
- YOU CAN STARVE — forage as you go, or stop forever.
- …and past level 100, the depths begin. The dungeon starts lying.
Good to know
· Your progress saves automatically in this browser. On the title screen, press X to export a save code you can paste on any other machine with I — school to home and back.
· Every player gets the same level layouts: your level 412 is everyone's level 412. Compare times and grades — every level is graded S to D against par.
· Sound on is strongly recommended: the heartbeat tells you how close Harlo is before you ever see him. (Playing muted? The screen pulses with the heartbeat too.)
· Tense, dark, jump-scare-light and gore-free. Made for ages 13 and up.